Wargames Handbook

Wargames Handbook PDF
Author: James F. Dunnigan
Publisher: iUniverse
ISBN: 0595155464
Size: 68.79 MB
Format: PDF, Mobi
Category : Games
Languages : un
Pages : 417
View: 6257

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Book Description: Describes origins of commercial wargames as well as how to play and design them.

The Complete Wargames Handbook

The Complete Wargames Handbook PDF
Author: James F. Dunnigan
Publisher: Quill
ISBN:
Size: 72.93 MB
Format: PDF, ePub, Mobi
Category : Computers
Languages : un
Pages : 333
View: 3285

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Book Description: A definitive guide to wargames covers the history of wargames, who plays them and why, the design and production of commercial wargames, and the science they rest on, providing a consumer's guide to games on the market

Tabletop Wargames A Designers And Writers Handbook

Tabletop Wargames  A Designers   and Writers   Handbook PDF
Author: Rick Priestley
Publisher: Pen and Sword Military
ISBN: 147389008X
Size: 76.49 MB
Format: PDF
Category : Games & Activities
Languages : en
Pages : 192
View: 4207

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Book Description: Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop’s phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing ‘realism’ (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements

Wargames Handbook Third Edition

Wargames Handbook  Third Edition PDF
Author: James F. Dunnigan
Publisher:
ISBN:
Size: 43.92 MB
Format: PDF, ePub
Category : Computer war games
Languages : un
Pages : 417
View: 3992

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Book Description:

Zones Of Control

Zones of Control PDF
Author: Pat Harrigan
Publisher: MIT Press
ISBN: 026233495X
Size: 49.39 MB
Format: PDF, ePub, Mobi
Category : Games & Activities
Languages : en
Pages : 848
View: 7299

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Book Description: Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming's past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming's ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice. Contributors Jeremy Antley, Richard Barbrook, Elizabeth M. Bartels, Ed Beach, Larry Bond, Larry Brom, Lee Brimmicombe-Wood, Rex Brynen, Matthew B. Caffrey, Jr., Luke Caldwell, Catherine Cavagnaro, Robert M. Citino, Laurent Closier, Stephen V. Cole, Brian Conley, Greg Costikyan, Patrick Crogan, John Curry, James F. Dunnigan, Robert J. Elder, Lisa Faden, Mary Flanagan, John A. Foley, Alexander R. Galloway, Sharon Ghamari-Tabrizi, Don R. Gilman, A. Scott Glancy, Troy Goodfellow, Jack Greene, Mark Herman, Kacper Kwiatkowski, Tim Lenoir, David Levinthal, Alexander H. Levis, Henry Lowood, Elizabeth Losh, Esther MacCallum-Stewart, Rob MacDougall, Mark Mahaffey, Bill McDonald, Brien J. Miller, Joseph Miranda, Soraya Murray, Tetsuya Nakamura, Michael Peck, Peter P. Perla, Jon Peterson, John Prados, Ted S. Raicer, Volko Ruhnke, Philip Sabin, Thomas C. Schelling, Marcus Schulzke, Miguel Sicart, Rachel Simmons, Ian Sturrock, Jenny Thompson, John Tiller, J. R. Tracy, Brian Train, Russell Vane, Charles Vasey, Andrew Wackerfuss, James Wallis, James Wallman, Yuna Huh Wong

Tabletop Wargames

Tabletop Wargames PDF
Author: Rick Priestley
Publisher: Pen & Sword Books
ISBN: 9781783831487
Size: 11.24 MB
Format: PDF, ePub, Docs
Category :
Languages : un
Pages : 192
View: 7195

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Book Description: Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favorite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop s phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing realism (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements"

Successful Professional Wargames A Practitioner S Handbook

Successful Professional Wargames  A Practitioner s Handbook PDF
Author: John Curry
Publisher: Lulu.com
ISBN: 9780244803643
Size: 57.10 MB
Format: PDF
Category : Games & Activities
Languages : en
Pages : 518
View: 3162

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Book Description: You will benefit from this book if you are a practitioner of the art of serious wargaming. Done well, the simple act of putting players in an immersive environment, asking them to make decisions and then face the consequences of those in a dynamically evolving narrative generates astounding insights and internalises learning objectives. Yet, as Clausewitz said of war, everything in wargaming is simple, but doing the simplest thing is difficult. This book explains the seemingly simple. It is a detailed guide to designing and delivering successful wargames, whether you apply the technique to Defence, other government departments, business, the emergency services, academia or humanitarian operations. This is important because good wargames save money but, first and foremost, they save lives.

The New York Times Book Review

The New York Times Book Review PDF
Author:
Publisher:
ISBN:
Size: 41.76 MB
Format: PDF, ePub, Docs
Category : Books
Languages : en
Pages :
View: 3815

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Book Description:

Wargaming For Leaders Strategic Decision Making From The Battlefield To The Boardroom

Wargaming for Leaders  Strategic Decision Making from the Battlefield to the Boardroom PDF
Author: Mark L. Herman
Publisher: McGraw Hill Professional
ISBN: 0071596895
Size: 24.20 MB
Format: PDF, Mobi
Category : Business & Economics
Languages : en
Pages : 320
View: 3993

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Book Description: If you had the opportunity to probe the future, make strategic choices, and view their consequences before making expensive and irretrievable decisions, wouldn't you take advantage of it? Of course you would. And in a world of asymmetrical conflict, security threats, intense global competition, and economic uncertainty, there is an even higher premium on road-testing plans and strategies--whether they're spearheaded by government organizations, transnational corporations, or emerging megacommunities. Wargaming for Leaders provides a methodology to get at the issues that one leader, no matter how visionary, cannot grasp on his or her own. How? By bringing together the real experts on the topic at hand to wage “cognitive warfare.” Through tapping the collective wisdom surrounding an issue, experts can experience the future in a risk-free environment and find answers to questions that had not been on their radar--often with unexpected and startling results. With examples from the fields of military, corporate, and public policy, three wargaming developers from Booz Allen Hamilton deliver compelling insights on this problem-solving method, including fascinating details on how A large equipment manufacturer determined whether making a merger was strategically right for its business growth, as well as which technology investments it needed to drop A four-star U.S. general tested his war plan for Iraq and uncovered specific fixes that might have prevented a prolonged conflict An increasingly clogged air-traffic system faced a security-versus-convenience issue determined whether military airspace could be used during peak demand periods Wargaming allows organizations of every type and every size to organize information, plot out scenarios, and tap into the collective expertise of participants. The results allow everyone to identify and tackle obstacles, solve problems, and find new ways to innovate and further performance goals. Get ready for the battle of your organizational life--and prepare to reap the spoils of victory.

The Complete Book Of Wargames

The Complete Book of Wargames PDF
Author: Jon Freeman
Publisher: Simon & Schuster
ISBN: 9780671253745
Size: 71.32 MB
Format: PDF, ePub
Category : Games
Languages : en
Pages : 285
View: 2454

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Book Description: Describes and evaluates in terms of presentation, rules, playability, realism, and complexity, wargames located in various ages and in real and imaginary lands