The Book Of Esports

The Book of Esports PDF
Author: William Collis
Publisher: RosettaBooks
ISBN: 9781948122573
Size: 50.82 MB
Format: PDF, ePub, Mobi
Category : Games & Activities
Languages : en
Pages : 224
View: 6492

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Book Description: Join gaming luminary William Collis as he charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. But what exactly are esports? How did they become so popular so quickly? And where exactly is all this video gaming headed? Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, THE BOOK OF ESPORTS is the definitive guide to understanding all that the modern world of competitive gaming has to offer, and The Official History of Esports™ itself. Ever wonder what it’s like to be a pro gamer? How to create a billion-dollar esports business? Or just curious if video games can really get your kid into college? (All expenses paid, of course.) This book answers all these questions and more! Featuring select interviews from the biggest names in the industry, The Book of Esports weaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion. Detailed and accessible, and written by a lifelong gamer and Harvard MBA who has painstakingly translated esports’ mysteries into a testament for today, everyone can enjoy The Book of Esports because everyone should enjoy esports. So what are you waiting for? Take the wildest ride into worlds unreal, and discover that true human competition is always just a click away.

Video Games And Esports

Video Games and Esports PDF
Author: Michael Maley
Publisher: Greenhaven Publishing LLC
ISBN: 1534568212
Size: 68.27 MB
Format: PDF, ePub, Mobi
Category : Young Adult Nonfiction
Languages : en
Pages : 104
View: 790

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Book Description: Just as athletes from the NFL and NBA have gained fame and fortune, professional gamers who compete in esports are attracting loyal fans. Esports encompass any competitive, organized gaming endeavor. This competitive activity is becoming a billion-dollar industry. However, some people still argue that playing video games has many negative effects. The ever-evolving world of video games is explained through engaging text that delves into the details so readers gain a full understanding. Full-color photographs, annotated quotes, sidebars, and informative charts highlight the many debates surrounding the popularity of video games.

The Future Of The Video Game Industry How Emerging Technologies Will Revolutionize The Video Game Industry Why Esports Have Become Popular And How To Earn Substantial Money Online

The Future Of The Video Game Industry  How Emerging Technologies Will Revolutionize The Video Game Industry  Why Esports Have Become Popular  And How To Earn Substantial Money Online PDF
Author: Dr Harrison Sachs
Publisher:
ISBN:
Size: 10.47 MB
Format: PDF
Category :
Languages : en
Pages : 74
View: 770

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Book Description: This essay sheds light on the future of the video game industry and explicates how emerging technologies will revolutionize the video game industry. Moreover, why Esports have become popular is delineated in this essay. Furthermore, how to earn substantial money online so that you can afford to procure your own modern video games is expounded upon in this essay. The future of the video industry will not only be characterized by dynamism as it continues to metaphorically evolve, but will also be eminently auspicious for video game publishers, video game developers, and customers. The future of the video game industry will be more grandiose than ever envisioned, especially as emerging technologies further revolutionize the behemoth video game industry. In other words, the future of the video game industry will not be solely limited to shovelware mobile games pervading the video game industry. "The global gaming market was valued at $151,550,000,000 in 2019 and is expected to reach a value of $256,970,000,000 by 2025, registering a compound annual growth rate of 9.17% over the forecast period of 2020-2025. Game developers across emerging economies are continually striving to enhance gamer's experience, launching, and rewriting codes for diverse console/platforms, such as PlayStation, Xbox, and Windows PC, which are incorporated into one product provided to the gamers through the cloud platform. The emergence of cloud gaming" ("Gaming Market - Growth," n.d.) has helped to substantially drive video game industry growth. In the coming years, cloud gaming, mobile gaming, PC gaming, and even console gaming will become all the more prevalent. "Recent advances in advanced cloud technology have turned the idea of cloud gaming into reality. In cloud gaming, the server, where all the games are stored, does all the computation work, which includes game scene rendering, game logic processing video encoding, and video streaming" ("Gaming Market - Growth," n.d.). The rising popularity of Esports, gaming streams, and gameplay videos have also contributed to the growth of the behemoth video game industry. It stands to preponderantly reason that the future of the video game industry will not only allow the video game industry to reach an unprecedented pinnacle of success, but will also attract more competitors to enter the sizable video game industry. In the coming years, similarly to video streaming subscription services, such as Netflix and Amazon Prime Video, customers will have more video game streaming subscription services available to them with a broader selection of titles to choose from playing. In other words, for a monthly subscription fee of $5-$10 per month, customers will be able to have the option to stream a myriad of video games on their consoles or their PCs. In the coming years, video game streaming subscription services will not be limited to "Xbox Game Pass, PlayStation Now, Geoforce Now" ("The Impact Of," 2019), and Google Stadia. "This new sector is also seen as a serious competitor for the traditional game market" ("The Impact Of," 2019). The traditional game market is no longer the utmost lucrative segment of the sizable video game industry. The future of the video game industry will offer far more to customers than merely just traditional console games. The future of the video game industry will also offer more to gamers than "virtual reality and augmented reality" (Koss, 2020) video game experiences. In 2019, the video game industry generated over $6,300,000,000 in revenue (Koss, 2020) from "augmented reality and virtual reality" (Koss, 2020) video games. Much to the relief of gamers, "companies are busy making virtual reality experiences more consumer-friendly, and it is only a matter of time before both the weight and price of virtual reality headsets drop" (Koss, 2020). Augmented reality video games on the other hand do not require a bulky headset to play and allow gamers to "interact with reality" (Koss, 2020).

Esports Revolution

Esports Revolution PDF
Author: Daniel Mauleon
Publisher: Video Game Revolution
ISBN: 1543571557
Size: 65.36 MB
Format: PDF, ePub
Category : Juvenile Nonfiction
Languages : en
Pages : 32
View: 538

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Book Description: Ever since people have played video games, there has been competition. Today Esports is an intense matchup. Teams and athletes from all over the world competing for prize money while audiences watch and cheer. Find out what else makes this sport such a success.

Esports In Education

Esports in Education PDF
Author: Paul Richards
Publisher:
ISBN: 9781673224436
Size: 78.78 MB
Format: PDF, ePub, Mobi
Category :
Languages : en
Pages : 141
View: 4598

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Book Description: The intersection between esports and education is a place where innovation and excitement flourish. From a perspective of acceptance and encouragement, parents and educators have the chance to find common ground that can help students excel in a sport they are passionate about. Competitive video gaming today already holds the power to create heroes. Athletes who are admired for their determination and excellence are no different whether they are playing on a field or in a computer lab. The tremendous growth in esports is fueled by the internet, live streaming, and global economic demand. The need for a strong educational support system that can ensure positive student development is imperative.This book reviews the history of video gaming and sports to uncover how esports have evolved from a teenage pastime to an international stage. Richards brings to light opportunities for technology-related career paths that students and educators are finding in the growing Esports industry. Richards explains in plain English how modern esports games like Fortnite and League of Legends, require players to manage multiple economies, respond with split-second reaction times, and communicate with groups of players like a team of navy seals. Just like Rock and Roll in the 70s, the esports movement may come as a shock to some parents and educators. Using music and culture as examples to explain esports explosive popularity with our society's youth, parents and educators are invited to look at games, sports, and human history in a new light. We now live a world where anyone with a high-speed internet connection has an honest chance to compete on the world esports stage. As the Esports and Education systems in place today come together to channel the excitement and energy behind competitive video gaming, there is the opportunity to create an inclusive and productive culture that can embolden today's youth to take on the challenges our world will face in the decades to come. The good news for parents, educators, and everyone involved with esports is that this movement is a sport. Sports are deeply embedded in our culture and history. Sports are in many ways responsible for helping generations share their identities. Richards draws on his experience with Broadcast Clubs in education to draw on collaboration and career path opportunities for students. The author draws on a recent esports tournament which included a 100% student-run broadcast team in NYC. Richards teams up with the Center for Educational Innovation Esports program along with a host of other schools to provide real-world perspectives on what is working in esports and education today. As educators continue to embrace the esports movement students will benefit from learning opportunities that are fueled by passion, excitement, and opportunity. Parents of video gamers will enjoy a recurring theme discussed in this book outlining strategies to create common ground between children, parents, and educators. Richards outlines the history of video game studies to help illustrate the fundamental research parents and educators should understand in terms of video game literacy. Simple strategies can greatly increase the educational value kids can garner from their video gaming experiences. Perhaps sitting down and playing video games with your child isn't such a bad idea after all? Getting the most educational value from video games requires a full understanding of the social development issues facing kids who simply play too many video games. This book addresses topics of interest from concerned parents and provides strategies for parents who want to curb their children's video gaming addictions. Engaging students and preparing them for their interactions in the online world is perhaps the best way of shepherding the youth toward a positive future. This book serves as a wonderful guide and shareable reference for students, parents and educators alike.

This Is Esports And How To Spell It Longlisted For The William Hill Sports Book Award 2020

This is esports  and How to Spell it      LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 PDF
Author: Paul Chaloner
Publisher: Bloomsbury Publishing
ISBN: 1472977777
Size: 76.88 MB
Format: PDF, Docs
Category : Computers
Languages : en
Pages : 256
View: 5755

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Book Description: 'You need this. Trust me, buy it now.' - Weekly GG 'a triumph... a must-read for newcomers and veterans alike' – Forbes Award-winning broadcaster Paul 'Redeye' Chaloner brings us the definitive book on esports, the fastest growing entertainment phenomenon in the world today. From slapping coins down on arcade cabinets to the lights of Madison Square Garden, competitive video gaming has come a long way. Today, esports is a billion-dollar industry, the best players becoming stars in their own right, battling for eight-figure prizes in front of a global audience of tens of millions. From Call of Duty to Counter-Strike, FIFA to Fortnite, a generation of players have turned multiplayer video games from a pastime into a profession. But there are questions. How did we get here? What exactly is competitive gaming – is it a sport? How much money do the top stars make? Do you really have to retire at 23? And just what the hell is Dota? This is esports (and How to Spell it) addresses all of this and more, as award-winning broadcaster Paul 'Redeye' Chaloner takes you inside the unstoppable rise of pro gaming to reveal the bitter rivalries, scandals and untold history of esports, from origins to sold-out arenas. With his trademark wit – and unrivalled access – Paul delivers the definitive book on the fastest-growing entertainment phenomenon in the world today. 'Paul Chaloner is a living legend in the esports space.' - Jason Lake, founder and CEO of the esports team Complexity Gaming 'Terrific stories and insights from the inside.' - T.L. Taylor, professor of Comparative Media Studies

Handbook Of Esports Medicine

Handbook of Esports Medicine PDF
Author: Lindsey Migliore
Publisher: Springer Nature
ISBN: 3030736105
Size: 43.78 MB
Format: PDF, Mobi
Category :
Languages : en
Pages :
View: 7362

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Book Description:

Fighting Game Esports

Fighting Game Esports PDF
Author: Thomas Kingsley Troupe
Publisher: Wide World of Esports
ISBN: 1543574548
Size: 15.76 MB
Format: PDF
Category : Juvenile Nonfiction
Languages : en
Pages : 32
View: 4200

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Book Description: "Explores the history, format, training, and controversies involved in modern fighting game esport tournaments"--

Progress In Computer Gaming And Esports Neurocognitive And Motor Perspectives

Progress in Computer Gaming and Esports  Neurocognitive and Motor Perspectives PDF
Author: Mark J. Campbell
Publisher: Frontiers Media SA
ISBN: 2889668819
Size: 36.55 MB
Format: PDF
Category : Science
Languages : en
Pages :
View: 2582

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Book Description:

How To Be A Professional Gamer

How To Be a Professional Gamer PDF
Author: Fnatic
Publisher: Random House
ISBN: 1473538440
Size: 21.70 MB
Format: PDF, Kindle
Category : Computers
Languages : en
Pages : 256
View: 3490

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Book Description: It’s time to become a Legend. Watched by millions and contested by the best professional gamers in the world, League of Legends is more than a game. Since the very beginnning of eSports, Fnatic have been competing at the highest level. In 2011, they won the World Championships and in 2015 they achieved the impossible: an entire regular season undefeated. In How to be a Professional Gamer, they take you inside the elite world of the sport, and into the world of competitive gaming. Sharing their knowledge, expertise, and strategies, it’s only a matter of time before you’re a world champion, too. Including tips on game strategy, teamwork and mental strength, How to be a Professional Gamer is both a guide for how to improve as a regular gamer, and the story of Fnatic and how they’ve conquered the world of eSports. Are you ready?

Power On The History Of Gaming

Power On  The History of Gaming PDF
Author: Kaitlyn Duling
Publisher: Carson-Dellosa Publishing
ISBN: 1731649959
Size: 54.98 MB
Format: PDF, ePub, Mobi
Category : Juvenile Nonfiction
Languages : en
Pages : 32
View: 6345

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Book Description: Book Features: • Ages 8-14, Grades 3-8 • 32 pages, 7 inches x 9 inches • Simple, easy-to-read pages with full-color pictures • Includes pre- and post-reading activities • Reading/teaching tips and glossary included Gaming and eSports: In Power On: The History of Gaming, 3rd—8th graders are taken back in time to learn about the history of video games and how they evolved into competitive eSports of today’s culture. Paving The Way: With captivating photos that bring the history of gaming to life, young readers learn about the most popular video games, characters, and consoles that can trace their origins back to the dawn of the computer age. Build Reading Skills: This engaging 32-page children’s book will help your child improve comprehension and build confidence with guided pre- and post-reading questions and fun activities. Leveled Books: Part of the Gaming and Esports series, the lower reading level text and full-color pictures make this children’s book an engaging read with fun and interesting facts about your child’s favorite video games. Why Rourke Educational Media: Since 1980, Rourke Publishing Company has specialized in publishing engaging and diverse non-fiction and fiction books for children in a wide range of subjects that support reading success on a level that has no limits.

Video Games Esports

Video Games   Esports PDF
Author: Skyler Rankin
Publisher:
ISBN:
Size: 56.66 MB
Format: PDF, ePub, Docs
Category :
Languages : en
Pages : 120
View: 1998

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Book Description: VIDEO GAMES & ESPORTS: AN ADULT COLORING BOOK: An Awesome Coloring Book For Adults *An awesome collection of VIDEO GAME & ESPORT coloring patterns *Perfect for relaxation and stress relief *2 copies of each image, for two chances to color! *Rad original designs, from Scribble Press!

The Human Factor In Esport

The human factor in esport PDF
Author: Morten Saxtorff Andreasen
Publisher: BoD – Books on Demand
ISBN: 8743003974
Size: 77.75 MB
Format: PDF, Mobi
Category : Self-Help
Languages : en
Pages : 232
View: 5740

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Book Description: If you want to master your game, you must first learn to master yourself. The world of esport is developing at a constant velocity, paving the way for technological competitions across the globe. The athletes participating at all levels are facing immense opportunity and serious difficulties. How can we meet these opportunities and problems in a way that lets us grow as individuals, teams, leaders, and organizations? This book examines how psychology can help esports athletes, coaches, managers, and organizations build durable and long-lived careers. By using essential psychological theory and method, it explores how you can make the most of your gaming, and reach the top of your capabilities, both in-game and IRL. The book features two parts: First, a theoretical walkthrough of how psychology can help the esports world, with considerations about the typical esports careers, team development, and personal development. Secondly, a dive into methods and models to use psychological theory from sports psychology and business psychology to develop yourself and your team (all models and methods from the exist in a printable version in the appendix of the book). When you have read this book, you can expect to have a greater understanding of the psychological factors of esport. You will have gained tools to develop yourself and your team in tune with sports - and business psychological research from the last five decades. If you take the time and effort to practice these new insights and tools, you will be on your towards mastering yourself - to master your game!

Esports Elements Gaming Gamer Video Game Gift

Esports Elements Gaming Gamer Video Game Gift PDF
Author: Maximilian Armbruster
Publisher:
ISBN:
Size: 39.21 MB
Format: PDF, Mobi
Category :
Languages : en
Pages : 121
View: 4877

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Book Description: Gamers like gaming and playing video games. This is a funny gift for gamers who love to play on a console with a gamepad. journal white paper 120 pages matte cover soft cover (paperback)

Special Report Esports In Latam

Special Report  Esports in Latam PDF
Author:
Publisher: The Business Year
ISBN: 1912498707
Size: 47.41 MB
Format: PDF, ePub, Docs
Category : Business & Economics
Languages : en
Pages : 24
View: 7379

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Book Description: Latin America has long been recognized for its global role in traditional sectors from mining to agriculture and manufacturing, but the continent holds a hidden gem flourishing under the added demand for digital entertainment: esports. In this 24-page special report, supported by Riot Games, The Business Year spoke with companies leading the competitive gaming revolution in the region about the sector's potential for further growth. The report also includes the insight of companies innovating the way the sector connects with consumers through the use of cloud gaming and on-demand platforms that democratize access to video games for those with lower purchasing power.

High Score The Players And People Behind The Games

High Score  The Players and People Behind the Games PDF
Author: Kaitlyn Duling
Publisher: Carson-Dellosa Publishing
ISBN: 1731650361
Size: 74.14 MB
Format: PDF, ePub, Mobi
Category : Juvenile Nonfiction
Languages : en
Pages : 32
View: 5124

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Book Description: Book Features: • Ages 8-14, Grades 3-8 • 32 pages, 7 inches x 9 inches • Simple, easy-to-read pages with full-color pictures • Includes pre- and post-reading activities • Reading/teaching tips and glossary included Gaming and eSports: In High Score: The Players and People Behind the Games, 3rd—8th graders enter an exciting world with the most famous gamers, eSports celebrities, and well-known video game designers! Paving The Way: Young readers learn about top record-holders, highest earners, and other video game “greats” from across the country. Your child will discover interesting facts about their favorite gamers, eSport celebrities, designers, and more! Build Reading Skills: This engaging 32-page children’s book will help your child improve comprehension and build confidence with guided pre- and post-reading questions and fun activities. Leveled Books: Part of the Gaming and Esports series, the lower reading level text and full-color pictures make this children’s book an engaging read with fun and interesting facts about your child’s favorite gamers. Why Rourke Educational Media: Since 1980, Rourke Publishing Company has specialized in publishing engaging and diverse non-fiction and fiction books for children in a wide range of subjects that support reading success on a level that has no limits.

Video Games And The Global South

Video Games and the Global South PDF
Author: Phillip Penix-Tadsen
Publisher: Lulu Press, Inc
ISBN: 0359641415
Size: 35.88 MB
Format: PDF, Mobi
Category : Computers
Languages : en
Pages :
View: 139

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Book Description: Video Games and the Global South redefines games and game culture from south to north, analyzing the cultural impact of video games, the growth of game development and the vitality of game cultures across Africa, the Middle East, Central and South America, the Indian subcontinent, Oceania and Asia.

The Video Game Debate 2

The Video Game Debate 2 PDF
Author: Rachel Kowert
Publisher: Routledge
ISBN: 1000224287
Size: 76.45 MB
Format: PDF, ePub, Mobi
Category : Social Science
Languages : en
Pages : 134
View: 530

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Book Description: This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s, but the advent of online and mobile gaming has revived these concerns, reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality, the use of micro-transactions, the integration of loot boxes, and the growth of mobile gaming and games for change (serious games). Furthermore, several new chapters explore contemporary debates around e-sports, gamification, sex and gender discrimination in games, and the use of games in therapy. This book offers students and scholars of games studies and digital media, as well as policymakers, the essential information they need to participate in the debate.

Optic Gaming

OpTic Gaming PDF
Author: H3CZ
Publisher: HarperCollins
ISBN: 0062449303
Size: 57.99 MB
Format: PDF, Mobi
Category : Biography & Autobiography
Languages : en
Pages : 272
View: 1555

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Book Description: OpTic Gaming, the four-time Call of Duty Major League Gaming Champions and one of the top eSports teams in the world, now takes fans behind the controller—into the game and the minds of the greatest gamers in the world—in this fascinating and unique memoir and insider guide. Emerging on the scene in 2006, OpTic Gaming has dominated the Call of Duty e-sports arena, thanks to the talents of legendary players such as Matt “NaDeSHoT” Haag, the biggest eSports personality on earth; Seth “Scump” Abner, the best Call of Duty player in the world; Midnite, one of the first girl gamers to rise to stardom on YouTube; and Hector “H3CZ” Rodriguez, the team founder and CEO. With over 14 million followers across social platforms like Twitter, Facebook and YouTube, no other team of players in eSports can match OpTic's popularity or ability to bring fans into the game. Now, these remarkable players have collaborated to produce this one-of-a-kind book. In OpTic Gaming, they candidly share their story of becoming Call of Duty's global royalty—ESPN XGAMES, MLG, ESWC and GFINITY champions—laying bare their lives, exploring what it takes to make it in professional gaming, and speaking honestly about the consequences of their newfound fame. These best-of-the-best take you behind the controller, offering insights, knowledge, and strategies to help you improve your shot, master the most complex maps, and conquer the game with the ultimate weapons. Going beyond their number-one game, the team also discusses the rest of their lineups and how to become a champion in any arena. Revealing their go-to strategies, best missions, and favorite challenges, OpTic Gaming brings fans closer to these wildly popular professional gamers more than ever before.

E Sport Fitness

E Sport Fitness PDF
Author: Stefanie Knoll
Publisher: Riva Verlag
ISBN: 3745310381
Size: 26.49 MB
Format: PDF, ePub, Docs
Category : Sports & Recreation
Languages : de
Pages : 256
View: 5512

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Book Description: Du willst deine Gaming-Skills nachhaltig verbessern, damit du schneller reagieren, besser zielen und dich länger konzentrieren kannst? Die E-Sport-Experten Stefanie Knoll und Felix Wachholz zeigen dir, warum Out-Game-Training so wichtig für deine In-Game-Performance ist und worauf es dabei ankommt: Körperliche Fitness, mentale Stärke und ausreichend Regeneration sind essenziell, um über mehrere Stunden fokussiert zu gamen und beschwerde- und verletzungsfrei zu bleiben. Ihr Fitnessprogramm hilft dir, deinen Körper optimal auf die Herausforderungen im E-Sport und Gaming vorzubereiten und deine koordinativen und visuellen Fähigkeiten zu steigern, um maximal erfolgreich zu spielen. Mit über 90 Übungen trainierst du neben Kraft, Ausdauer und Beweglichkeit Fertigkeiten wie Reaktionsschnelligkeit, Koordination, Orientierungsfähigkeit, peripheres Sehen und Geschicklichkeit. So holst du alles aus deinem Game raus – egal ob für Shooter, Sportsimulationen, Echtzeitstrategiespiele oder Fighting Games!