Understanding Coding Through Simulations

Understanding Coding Through Simulations PDF
Author: Patricia Harris, Ph.D.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499429096
Size: 17.57 MB
Format: PDF, ePub, Mobi
Category : Juvenile Nonfiction
Languages : en
Pages : 24
View: 199

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Book Description: Simulations help people understand large, complex problems using smaller, simpler models. This book delves into the history and thinking behind simulations. Readers will learn about Georg Leopold von Reiswitz’s development of a Kriegsspiel for military training, and other major developments. This volume also gives examples of ways that simulations can be useful, and discusses data sources. A concluding simple simulation will round out the learning experience, and encourage readers to create their own simulation. Sidebars and photographs accompany the text to aid readers in their exploration of simulations.

Understanding Coding Through Debugging

Understanding Coding Through Debugging PDF
Author: Patricia Harris, Ph.D.
Publisher: The Rosen Publishing Group, Inc
ISBN: 149942910X
Size: 18.42 MB
Format: PDF, Mobi
Category : Juvenile Nonfiction
Languages : en
Pages : 24
View: 6952

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Book Description: When computer programming pioneer Admiral Grace Hopper discovered a moth causing problems in a mechanical computer, the term debugging was born. This book explores how fixing programming and hardware problems has developed into a critical process for computer programmers. The text includes case studies and examples of debugging tools. Readers are challenged to review a simple program with a problem, and to locate the bug. This provides young computer programmers the chance to see debugging skills in use. Photographs and sidebars help readers gain a solid comprehension of debugging skills and practices.

Programming Games With Microsoft Small Basic

Programming Games with Microsoft Small Basic PDF
Author: Philip Conrod
Publisher: Kidware Software
ISBN: 9781937161569
Size: 72.21 MB
Format: PDF
Category : Computers
Languages : en
Pages : 702
View: 2236

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Book Description: PROGRAMMING GAMES WITH MICROSOFT SMALL BASIC teaches Small Basic programming concepts while providing detailed step-by-step instructions for building many fun games. The tutorial is appropriate for kids, teens and adults. The games built are non-violent and teach logical thinking skills. To grasp the concepts presented in PROGRAMMING GAMES WITH MICROSOFT SMALL BASIC, you should possess a working knowledge of Windows and have had some exposure to Small Basic programming (or some other programming language). We offer a beginning programming tutorial (BEGINNING MICROSOFT SMALL BASIC) that would help you gain this needed exposure. PROGRAMMING GAMES WITH MICROSOFT SMALL BASIC explains (in simple, easy-to-follow terms) how to build a Small Basic game program. Users learn about program design, using Small Basic objects (including button controls), many elements of the Small Basic language, and how to debug and share finished programs. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game programs built include, in increasing complexity: Safecracker - Decipher a secret combination using clues from the computer. Tic Tac Toe - The classic game. Match Game - Find matching pairs of hidden photos - use your own photos! Pizza Delivery - A business simulation where you manage a small pizza shop for a night. Moon Landing - Land a lunar module on the surface of the moon. Leap Frog - A fun arcade game where you get a frog through traffic and across a raging river. The book includes over 650 pages of self-study notes. No previous programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. The course requires either Windows 8, Windows 7, XP, or Vista, and the free Microsoft Small Basic 1.0 development environment. The Small Basic source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after you register this book. "Philip Conrod has a passion for writing tutorials and books aimed at beginner programmers and he's done an excellent job of covering all the fundamentals of Small Basic programming." - Vijaye Raji, Creator of Microsoft Small Basic

Simulators Ix

Simulators IX PDF
Author: Ariel Sharon
Publisher: Society for Computer Simulation
ISBN:
Size: 21.78 MB
Format: PDF, ePub, Docs
Category : Computers
Languages : en
Pages : 343
View: 7437

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Book Description:

Report On Magnetic Channel Coding

Report on Magnetic Channel Coding PDF
Author: Douglas M. Cunningham
Publisher:
ISBN:
Size: 39.76 MB
Format: PDF, Kindle
Category : Magnetic recorders and recording
Languages : en
Pages :
View: 3604

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Book Description:

Persuasive Games

Persuasive Games PDF
Author: Ian Bogost
Publisher: MIT Press
ISBN: 0262261944
Size: 74.79 MB
Format: PDF, Mobi
Category : Games & Activities
Languages : en
Pages : 464
View: 663

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Book Description: An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning.

Developing Healthcare Skills Through Simulation

Developing Healthcare Skills Through Simulation PDF
Author: Matthew Aldridge
Publisher: SAGE
ISBN: 1446201244
Size: 32.87 MB
Format: PDF, Kindle
Category : Medical
Languages : en
Pages : 300
View: 596

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Book Description: This valuable resource provides clear, ready-made activities and guidance from leading practitioners in a range of fields, which healthcare and practice educators and mentors can use to enhance their teaching of all the essential and commonly-taught clinical and management skills and knowledge. Dedicated chapters, which all follow a defined step-by-step format, provide simulation scenarios, alongside facilitator guidance, which will help develop confidence in the teaching of key skills. These scenarios and accompanying guidance can be used as a framework for teaching, promoting a greater understanding of the skill being taught, and providing a risk-free opportunity for the student to practice their clinical and managerial skills and judgment.

Understanding Optics With Python

Understanding Optics with Python PDF
Author: Vasudevan Lakshminarayanan
Publisher: CRC Press
ISBN: 1498755062
Size: 20.47 MB
Format: PDF, Kindle
Category : Science
Languages : en
Pages : 359
View: 4539

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Book Description: Optics is an enabling science that forms a basis for our technological civilization. Courses in optics are a required part of the engineering or physics undergraduate curriculum in many universities worldwide. The aim of Understanding Optics with Python is twofold: first, to describe certain basic ideas of classical physical and geometric optics; second, to introduce the reader to computer simulations of physical phenomena. The text is aimed more broadly for those who wish to use numerical/computational modeling as an educational tool that promotes interactive teaching (and learning). In addition, it offers an alternative to developing countries where the necessary equipment to carry out the appropriate experiments is not available as a result of financial constraints. This approach contributes to a better diffusion of knowledge about optics. The examples given in this book are comparable to those found in standard textbooks on optics and are suitable for self-study. This text enables the user to study and understand optics using hands-on simulations with Python. Python is our programming language of choice because of its open-source availability, extensive functionality, and an enormous online support. Essentials of programming in Python 3.x, including graphical user interface, are also provided. The codes in the book are available for download on the book’s website. Discusses most standard topics of traditional physical and geometrical optics through Python and PyQt5 Provides visualizations and in-depth descriptions of Python’s programming language and simulations Includes simulated laboratories where students are provided a "hands-on" exploration of Python software Coding and programming featured within the text are available for download on the book’s corresponding website. "Understanding Optics with Python by Vasudevan Lakshminarayanan, Hassen Ghalila, Ahmed Ammar, and L. Srinivasa Varadharajan is born around a nice idea: using simulations to provide the students with a powerful tool to understand and master optical phenomena. The choice of the Python language is perfectly matched with the overall goal of the book, as the Python language provides a completely free and easy-to-learn platform with huge cross-platform compatibility, where the reader of the book can conduct his or her own numerical experiments to learn faster and better." — Costantino De Angelis, University of Brescia, Italy "Teaching an important programming language like Python through concrete examples from optics is a natural and, in my view, very effective approach. I believe that this book will be used by students and appreciated greatly by instructors. The topic of modelling optical effects and systems where the students should already have a physical background provides great motivation for students to learn the basics of a powerful programming language without the intimidation factor that often goes with a formal computer science course." — John Dudley, FEMTO-ST Institute, Besançon, France

Programming And Customizing The Pic Microcontroller

Programming and Customizing the PIC Microcontroller PDF
Author: Michael Predko
Publisher: McGraw-Hill Companies
ISBN: 9780079136459
Size: 28.54 MB
Format: PDF, ePub
Category : Technology & Engineering
Languages : en
Pages : 352
View: 6969

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Book Description: Microchip's PIC microcontroller is rapidly becoming the microcontroller of choice throughout the world. This hands-on tutorial and disk provide everything electronic designers, engineers, and advanced hobbyists need to tap the power of this invaluable chip: the most complete description of PIC available; over 30 experiments and ten complete PIC application projects; a full set of DOS and Windows PIC development tools; reusable source code; and a complete PIC application program that can easily be tailored to the reader's needs.

Game Development And Simulation With Unreal Technology Second Edition

Game Development and Simulation with Unreal Technology  Second Edition PDF
Author: Alireza Tavakkoli
Publisher: CRC Press
ISBN: 1351607650
Size: 73.83 MB
Format: PDF, Mobi
Category : Computers
Languages : en
Pages : 674
View: 6424

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Book Description: Dr. Alireza Tavakkoli’s Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and prominent engines that is currently used in games. Its influence can be spotted in classic triple A titles like, Fortnite, Gears of War 2, Borderlands 2, and XCOM: Enemy Unknown. Tavakkoli goes into detail concerning the creation of game level designs, blueprint coding, shader programing, as well as artificial intelligence concepts to help readers in creating their own games. Game Development also includes a number of practice friendly extensions and concept modules to help solidify the reader’s understanding of concepts and techniques. The book is divided into three sections that acts as building blocks in order to facilitate the comprehension of the material.