Id Software Games

Id Software Games PDF
Author: Books, LLC
Publisher: Books LLC, Wiki Series
ISBN: 9781156841952
Size: 37.77 MB
Format: PDF, Docs
Category :
Languages : en
Pages : 86
View: 1613

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Book Description: Purchase includes free access to book updates online and a free trial membership in the publisher's book club where you can select from more than a million books without charge. Chapters: Doom, Heretic, Hexen, Return to Castle Wolfenstein, Hexen Ii, Orcs

Game Engine Black Book Doom V1 1

Game Engine Black Book  DOOM v1 1 PDF
Author: Fabien Sanglard
Publisher: Software Wizards
ISBN:
Size: 14.63 MB
Format: PDF, Kindle
Category : Computers
Languages : en
Pages : 427
View: 4353

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Book Description: It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.

Game Engine Black Book Wolfenstein 3d V2 1

Game Engine Black Book  Wolfenstein 3D v2 1 PDF
Author: Fabien Sanglard
Publisher: Software Wizards
ISBN:
Size: 71.68 MB
Format: PDF, ePub
Category : Computers
Languages : en
Pages : 318
View: 4199

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Book Description: How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadsheet applications into the best gaming platform in the world, capable of running games at seventy frames per seconds? If you have ever asked yourself these questions, Game Engine Black Book is for you. This is an engineering book. You will not find much prose in here (the author’s English is broken anyway.) Instead, this book has only bit of text and plenty of drawings attempting to describe in great detail the Wolfenstein 3D game engine and its hardware, the IBM PC with an Intel 386 CPU and a VGA graphic card. Game Engine Black Book details techniques such as raycasting, compiled scalers, deferred rendition, VGA Mode-Y, linear feedback shift register, fixed point arithmetic, pulse width modulation, runtime generated code, self-modifying code, and many others tricks. Open up to discover the architecture of the software which pioneered the First Person Shooter genre.

Game Engine Black Book

Game Engine Black Book PDF
Author: Fabien Sanglard
Publisher: Software Wizards
ISBN:
Size: 73.27 MB
Format: PDF, Mobi
Category : Computers
Languages : en
Pages : 315
View: 3090

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Book Description: How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadsheet applications into the best gaming platform in the world, capable of running games at seventy frames per seconds? If you have ever asked yourself these questions, Game Engine Black Book is for you. This is an engineering book. You will not find much prose in here (the author’s English is broken anyway.) Instead, this book has only bit of text and plenty of drawings attempting to describe in great detail the Wolfenstein 3D game engine and its hardware, the IBM PC with an Intel 386 CPU and a VGA graphic card. Game Engine Black Book details techniques such as raycasting, compiled scalers, deferred rendition, VGA Mode-Y, linear feedback shift register, fixed point arithmetic, pulse width modulation, runtime generated code, self-modifying code, and many others tricks. Open up to discover the architecture of the software which pioneered the First Person Shooter genre.

Free Game Engines

Free Game Engines PDF
Author: Source Wikipedia
Publisher: University-Press.org
ISBN: 9781230481043
Size: 40.62 MB
Format: PDF, ePub, Docs
Category :
Languages : en
Pages : 44
View: 592

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Book Description: Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 42. Chapters: Allegro library, Id Tech 3, Arianne, Quake engine, Doom engine, Open Wonderland, Spring, JMonkey Engine, Doom source port, StepMania, Cube 2: Sauerbraten, OGRE, Panda3D, Retribution Engine, Visualization Library, Multiverse Network, Exult, Thousand Parsec, Ultimate 3D, Stratagus, HPL Engine, ORX, Box2D, LOVE, Genesis Device, Dim3, Game Blender, Quake II engine, VASSAL Engine, Ren'Py, Crystal Space, Digital Novel Markup Language, Delta3D, Sge2d, KiriKiri, Fore Thought Entertainment QuakeWorld, Flexible Isometric Free Engine, Genesis3D, Away3D, Flixel, RealmForge, Irrlicht engine extensions, Brick Engine, PLIB, Ardor3D, Jogre, Luxinia, GLScene, Ogre4j. Excerpt: id Tech 3 is a game engine developed by id Software for Quake III Arena and has been used in many games under the Quake III Arena engine and Quake III: Team Arena engine branding. During its time, it competed with the Unreal engine; both engines were widely licensed. id Tech 3 is a substantial improvement from the Quake engine and id Tech 2. Although id Tech 3 was derived from the id Tech 2, a large portion of code was new or re-written. It was succeeded by id Tech 4, which was derived from id Tech 3. At QuakeCon 2005, John Carmack announced that the Quake III source code would be released under the GNU General Public License (version 2), and it was released on August 19, 2005. The code can be downloaded from id's ftp site. Unlike most other game engines released at the time-including its primary competitor, Unreal Tournament, id Tech 3 requires an OpenGL-compliant graphics accelerator to run. The engine does not include a software renderer. id Tech 3 introduced spline-based curved surfaces in addition to planar volumes, which are responsible for many of the surfaces present within the game. The graphical technology of the game is based tightly around a...

Spin

SPIN PDF
Author:
Publisher:
ISBN:
Size: 66.42 MB
Format: PDF, ePub, Docs
Category :
Languages : en
Pages : 246
View: 5589

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Book Description: From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.

Pc Mag

PC Mag PDF
Author:
Publisher:
ISBN:
Size: 42.61 MB
Format: PDF, ePub, Mobi
Category :
Languages : en
Pages : 356
View: 4785

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Book Description: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

The Art Of Doom Eternal

The Art of DOOM  Eternal PDF
Author: Bethesda Softworks
Publisher: Dark Horse Comics
ISBN: 150671725X
Size: 51.74 MB
Format: PDF
Category : Art
Languages : en
Pages : 192
View: 4157

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Book Description: A full-color digital art book containing concept art and commentary from the development of DOOM Eternal, the next entry in the iconic first-person shooter series. The newest chapter in the quintessential game franchise from id Software is here. Witness DOOM Eternal! This epic volume explores the art and development of the hotly anticipated sequel to the 2016 Game Award-winner for Best Action Game! Explore the twisted demonic invasion of Earth, the cultist UAC facilities, and plunge into otherworldly and unknown locations new to the DOOM universe. Admire the dangerous glimmering edges of the Slayer's arsenal and armor. Examine the ancient designs and breeds of Hell's soldiers and lords--all in gloriously designed full color images straight from the files of the game's artists themselves! Dark Horse Books and id Software join forces to present The Art of DOOM Eternal, encompassing every detail you've come to love from DOOM!

Official Gazette Of The United States Patent And Trademark Office

Official Gazette of the United States Patent and Trademark Office PDF
Author:
Publisher:
ISBN:
Size: 44.64 MB
Format: PDF, Kindle
Category : Trademarks
Languages : en
Pages :
View: 887

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Book Description:

Hwm

HWM PDF
Author:
Publisher:
ISBN:
Size: 79.25 MB
Format: PDF, ePub
Category :
Languages : en
Pages : 96
View: 5240

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Book Description: Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.